#include<iostream>
#include<graphics.h>
using namespace std;
class circ
{
int x,y,d;
public:
void bcircle(int r1)
{
x=0;
y=r1;
d=3-(2*r1);
while(x<y)
{
putpixel(x+250,y+250,WHITE);
putpixel(x+250,250-y,WHITE);
putpixel(250-x,y+250,WHITE);
putpixel(250-x,250-y,WHITE);
putpixel(250+y,250+x,WHITE);
putpixel(y+250,250-x,WHITE);
putpixel(250-y,250+x,WHITE);
putpixel(250-y,250-x,WHITE);
if(d<=0)
{
d=d+(4*x)+6;
x++;
}
else
{
d=d+(4*(x-y))+10;
x++;
y--;
}
}
}
}C;
int main()
{
int gd,gm,r;
gd=gm=DETECT;
cout<<"Enter radius of circle:";
cin>>r;
initgraph(&gd,&gm,NULL);
C.bcircle(r);
getch();
cleardevice();
closegraph();
}
Sunday, March 3, 2019
Assignment 2a: Write C++ program to draw circle using Bresenham‘s algorithm. Inherit pixel class.
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